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SANTANA panero

Creative & Art Director
Islands of Insight
MMO Puzzle Adventure
The game visuals want to represent otherworldly ancient beauty.
Should be something

Puzzle Art


This is the initial art guide that I created.
The main idea behind was to use simple geometric shapes for the 3D puzzle elements, but use unique shader and material looks that add detail, narrative and trigger curiosity.




Slide & Solve Puzzle

I worked on this project as Art/Game Director, documenting GDD , documenting backlog tickets, prototyping new mechanics, level design and UX and Art Direction (concepting, hands-on asset creation when required)
I was wearing many hats, and help me to push myself and learn much more about game design, producer and game business as a whole, as I was representing the company in western game events and being in touch with publishers and service providers.


Edge Flip is conceived to bring something fresh in the mobile puzzle genre, following the success of Lara Croft Go, Monument Valley combined with of casual interaction of popular sliding games (Unblock Me,...), with a F2P business model strategy that includes character level up, inventory items, boss puzzle battles (rounds solving puzzle with a limited time or the boss will attack players), and live ops strategy that includes Single and Team Tournaments, weekly events, and so on...   

Edge Flip is a mysterious exploration through fantasy geometric-tile world.  Introducing unique mechanics challenging players with mysterious puzzles, hidden paths, slide & solve secrets and exciting Celtic gods puzzle-battles.


Art visual takes inspiration from Celt mythology and 2D animation movies like Secret of Kells,  Rubik's cube and motion graphics , Lara Croft Go and Monument Valley....each level is a unique, hand-crafted combination of puzzle, art and magic..

Edge Flip

Just Deal with It

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