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SANTANA panero

"Passionate about create and desing new experiences"

Animation & UI motion

Character Animation

  • 3D keyframed animation

  • Rig/Skin (3DMax, Maya)

  • Biped/C.A.T.

3D keyframed animations for "Deal with It", a family card videogame. Each character has it's own rig/animations. This way we can give unique personality and style.This was very important for the game.

Each character has around 45 animation clips, all of them unique.

Some animations are simpler (play card , fold, raise bet....) but few other require much more work (celebrations, signature moves, welcome animation, run, etc...). The Queen character with all the clothes folds, was kind of tricky... :)

I was responsible for rigs creationg and animation clips.

Done in 3DMax using C.A.T.

2D/UI Animation


Bronce, Silver and Gold  winning UI animations and designs for Just Deal with It"! (PS4)  -Photoshop and Spine-

PEV low.gif

Using Spine for Unity, I worked on

  • 2D character animation

  • 2D VFX and particles

  • UI pop-ups designs and animation

  • UI icon designs and animation 

In Gears of Steal I had a key role in Art production, working form early stages, developing concept art of the game (environment, character), as well as creating 2D assets and being involved in animation and VFX.

In "Unstoppable Rex" I worked creating all the 2D animations and character sprite sheets. The animations were done in Unity animation system (no plugins) -yes, it was tricky, but I mastered it :)-

I set the Art Direction of the game (being inspired by "The Jetsons"). I wanted to give some 60's animation look on it.

I also work on environment and UI assets and keep the production on budget and time supervising the team (5 people) and help where it was needed.

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